;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   EL AURENS v2.3, a scenario by Dave Wylie (Boco)
;   Copyright (c) 2002, 2004.
;

;
;   Cosmic Principles
;
;   Rd Bonus Max Value MP
;    5       25  205/0.2 -- not reproducible when remaining mf is a natural number
;    9       14  171/0.33  86/0.67 
;   10       12   77/0.20  26/0.40 103/0.60  52/0.80
;   12       12   43/0.33  22/0.67
;   15       12  205/0.20 171/0.33 154/0.40 103/0.60 86/0.67 52/0.80
;    
;   
;   All values entered in rules.txt are bounded by +/-127.
;
@COSMIC
9       ; Road movement multiplier
1       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
0       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
6       ; City size for first unhappiness at Chieftain level
8       ; Riot factor based on # cities (higher factor lessens the effect)
4       ; Aqueduct needed to exceed this size
8       ; Sewer System needed to exceed this size
9       ; Tech paradigm (higher # slows research) 10
1       ; Base time for engineers to transform terrain (x2)
1       ; Monarchy  pays support for all units past this (max 8)
1       ; Communism pays support for all units past this (max 8)
0       ; Fundamentalism pays support for all units past this (max 8)
80      ; Communism is equivalent of this palace distance.
90      ; Fundamentalism loses this % of science
0 ;50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
5       ; Value of each citizen to the Civilization Score.
100     ; Value of each wonder to the Civilization Score.
10      ; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-50     ; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
50      ; For 3 each turn of peace after turn 199, this amount *3 is added to Civilization Score.
50      ; Value to the Civilization Score of each future tech researched.
-100     ; Penalty assessed to Civilization Score each time player betrays another race.
-100    ; Cost to Civilization Score (+ or -) for each unit destroyed (0-100).
11111111; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0       ; Helicopters pick up huts 0=no 1=yes
;@END COSMIC
;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the civilized
;                aspect of a leaders personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = Rows
;             0 = Prewar
;             1 = 1916
;             2 = 1917
;             3 = 1918
;
;     Category = Columns
;             0 = Other
;             1 = Egypt 
;             2 = Palestine
;             3 = Arabia
;             4 = Egyptian (Applied)
;
; Cat 0 = Common to all
; Cat 1 = Allied only 
; Cat 2 = Turk only
; Cat 3 = Arab
; Cat 4 = Sanussi only
; Cat 5 = Saudi only
; Cat 6 = Deserts only
; Cat 7 = Event only
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;                  AI,Civ, P1,  P2,Epo,Cat;@C2;Code/#
;

;%STRING2 has been deployed in the theatre. -%STRING0 %STRING1 
;
@CIVILIZE
Proscribed Request, 3, 0,  CA,  nil, 0, 0 ;0;   AFl/0 
Akabas Capture,   3, 0,  AFl, nil, 2, 1 ;0;   Alp/1  ;CU EA Infantry|CU Fesal|CU Mule Mtd Inf;;;Literacy 2 (I)
Canal Defence,      3, 0,  Bro, nil, 0, 2 ;0;   Amp/2  ;;Sykes-Picot Agreement
El Aurens,          3, 0,  no,  no,  3, 1 ;1;   Ast/3  ;SF A1+ > CU Lawrence
Imperial Camel Cps,3, 0,  Eco, nil, 2, 2 ;3;   Ato/4  ;;; Camel Cps Bn -> Camel Cps Bde
Colonial Empire,    3, 0,  AFl, nil, 0, 2 ;0;   Aut/5  ;;;;Row 6 Cities / Row 4 People
Lt Car Patrols,    3, 0,  Rfg, nil, 0, 2 ;0;   Ban/6  ;Link 11 LAMB; Link 12 LAMB
Bridging Train,     3, 0,  RR,  nil, 0, 2 ;0;   Bri/7  ;;;;Rwy over wadi
Archibald Murray,   3, 0,  E2,  nil, 0, 2 ;0;   Bro/8 
Islamic Reform,     3, 0,  AFl, nil, 1, 0 ;0;   Cer/9  ;;Zawiya  
Dt Franais,      3, 0,  Mob, nil, 3, 2 ;0;   Che/10
Euphrates Force,   3, 0,  Med, nil, 1, 2 ;0;   Chi/11 ;Link 15 Indian|11 Ind Cav Bde
Mtr BranchMGCEEF, 3, 0,  FP,  nil, 0, 2 ;0;   CoL/12 ;;ASC MT Workshop
No No,              3, 0,  no,  no,  2, 4 ;0;   CA /13
Rare Improvements,  3, 0,  AFl, nil, 0, 0 ;0;   Cmb/14
Basic Improvements, 5, 0,  AFl, nil, 0, 0 ;0;   Cmn/15 ;;Souk|Kasr|Harbour
Euphrates Lt RW,   3, 0,  Tac, Chi, 0, 2 ;0;   Cmp/16 ;Link Rwy Op Div MEF
No Reinforcements,  3, 0,  nil, nil, 3, 0 ;0;   Csc/17
Dir of Labour,    3, 0,  Eng, nil, 0, 1 ;0;   Cst/18 ;;;; @NEWFORTRESS
Askeri Demiryolu,   3, 0,  AFl, nil, 0, 4 ;0;   Cor/19
Gonsool Shayk Speer,3, 0,  no,  no,  3, 1 ;1;   Cur/20 ;SF A2+|Raze Sharifians|Do not Raze Saudis
Not used (Dem),     3, 0,  no,  no,  2, 4 ;0;   Dem/21
Camel Transpt Cps, 3, 0,  Bri, nil, 0, 1 ;0;   Eco/22 ;;Camel Transport Cps
E Tank Company,    3, 0,  CoL, Iro, 0, 2 ;0;   E1 /23 ;Link E Coy Tank Cps
Protectorate Status,3, 0,  AFl, nil, 0, 1 ;0;   E2 /24 ;;Native Court
Army Service Cps,  3, 0,  Amp, nil, 0, 2 ;0;   Eng/25 ;;Ordnance Dept|Public Water Wks [4]|Barrage Works [8]|Irrig Wks Project|Labour Corps Coy;;@NEWXFORM
Not used (Env),     3, 0,  no,  no,  2, 4 ;0;   Env/26
4th Lt Horse Bde,  3, 0,  Eco, nil, 2, 2 ;0;   Esp/27 ;CU Light Horse (4th LH/AMD)
5th Lt Horse Bde,  3, 0,  Che, nil, 2, 2 ;2;   Exp/28 
75th Infantry,     3, 0,  Mag, nil, 0, 2 ;0;   Feu/29 ;Link 75ID
Desert Mtd Corps,  3, 0,  Esp, nil, 0, 2 ;0;   Fli/30 ;Link 7 Yeomanry Bde|Link Yeomanry Mtd
Young Turk Rev,     3, 0,  AFl, nil, 0, 4 ;0;   Fun/31
ASC Mtr Transport, 3, 0,  Eng, nil, 0, 2 ;0;   FP /32 ;;;;Needed for spaceship?
No More Turks,      3, 0,  AFl, nil, 0, 0 ;0;   Gen/33
Mrettep Livalar,   5,-2,  X4,  nil, 0, 4 ;0;   Gue/34
Egyptian EF,        3, 0,  AFl, nil, 0, 2 ;1;   Gun/35 ;;;;@BARRACKS; *if* any are present.  So make sure they arent.
No More Ikhawan,    3, 0,  AFl, nil, 1, 0 ;0;   Hor/36
Khamsin,            3, 0,  no,  no,  2, 4 ;0;   Ind/37 ;;;;Row 5 Cities / Row 3 People
Aleppos Capture,   3, 0,  AFl, nil, 2, 1 ;0;   Inv/38
EEF Eastern Force, 3, 0,  Bri, Sup, 0, 3 ;0;   Iro/39 ;Link Desert Mtd Cps
AE Condominium,     3, 0,  AFl, nil, 0, 1 ;0;   Lab/40
gypte Patrouille,  3, 0,  AFl, nil, 1, 4 ;0;   Las/41
N Hejaz Mission,   3, 0,  Alp, nil, 2, 1 ;0;   Ldr/42 ;Link MM Fr au Hedjaz|N Hejaz Mission|Link 1 Lt Ac Bty|N Arab Army
Gazas Capture,    3, 0,  AFl, nil, 0, 2 ;0;   Lit/43 ;;;;Literacy 2 (II)
RFC Upgrades,    3, 0,  Rfg, Bri, 2, 3 ;0;   Too/44 ;Link AA Group RA;RFC Palestine Bde;Recce (FE2b) -> Fighter (F2b)
60th London,       3, 0,  Rfg, nil, 0, 2 ;0;   Mag/45 ;Link 60LD
Reg Arab Army,     3, 0,  Ldr, nil, 1, 1 ;0;   Map/46 ;Link N Arab Army|Link S Arab Army (d1)|Link E Arab Army (d1)
Not used (Mas),     3, 0,  no,  no,  2, 4 ;0;   Mas/47
S Hejaz Mission,   3, 0,  Rob, nil, 2, 1 ;0;   MP /48 ;Link S Hejaz Mission|CU Recce Flight (d1)|Raze Ben-my-chree
Rabeghs Capture,   3, 0,  AFl, nil, 1, 1 ;0;   Mat/49 ;;;;Increase cost to slow research
LahoreMeerut Divs,3, 0,  Rfg, Lit, 1, 2 ;0;   Med/50 ;Link 3 Lahore, 7 Meerut
Not used (Met),     3, 0,  no,  no,  2, 4 ;0;   Met/51 ;Preq for Indianised Divs, 45 Cavalry
40th Army Wing,    3, 0,  Too, Uni, 2, 3 ;0;   Min/52 ;CU Bomber (DH4) (142)|CU Bomber (DH4) (144)|CU (d1) Fighter (F2b) (145)|CU 4x QF 3 20cwt AA|SF T12-
WF Withdrawal Order,3, 0,  Gun, nil, 1, 2 ;6;   Mob/53 ;Raze 5YB|YMD|7YB|10IrD|52LD|53EAD|60LD|74YD|75ID|EEF Repl;Labour Corps 2x Coy|Escort Flotilla;;@BARRACKS
Not used (Mon),     3, 0,  no,  no,  2, 4 ;0;   Mon/54 ;;;;Nationalism?
Islam,              3, 0,  AFl, nil, 0, 4 ;0;   MT /55
Sanussi Tariqa,     3, 0,  Rep, Cer, 1, 0 ;0;   Mys/56 ;Hujri|POW Camp|Sayyid Ahmed|Sayyid Idris
Not used (Nav),     3, 0,  no,  no,  2, 4 ;0;   Nav/57
Not used (NF),      3, 0,  no,  no,  2, 4 ;0;   NF /58 ;;;Camel Cps Bde->Light Horse
IJN Med Sqn,       3, 0,  Amp, nil, 1, 3 ;4;   NP /59 ;CU DD Flotilla;;;Ship MP +1
Arab Bureau,       3, 0,  Amp, nil, 2, 1 ;0;   Phi/60 ;;Arab Bureau Office;;@GOLDENAGE
12 Mtd Divs,      3, 0,  Mob, nil, 1, 2 ;0;   Phy/61 ;Link 4 Cav (I)|Link 5 Cav (I)
Jewish Legion,     3, 0,  no,  no,  0, 2 ;7;   Pla/62 ;Link 38 R Fusiliers
Not used (Plu),     3, 0,  no,  no,  2, 4 ;0;   Plu/63 ;;;;Pascha Abteilungen?
Indianised Divs,   3, 0,  Mob, nil, 1, 2 ;0;   PT /64 ;Link 10IrD(I)|53WD(I)|60LD(I)|75ID(I)
No More Muhafizia,  3, 0,  Mys, nil, 1, 0 ;0;   Pot/65
An Arab Revolt,    3, 0,  Phi, nil, 1, 1 ;2;   Rad/66 ;Link Sharifians|Link RIMEI|CU RNAS Det;;;@NEWAIRLIFT
Trans-Sinai Rwy,   3, 0,  Cst, nil, 0, 1 ;0;   RR /67 ;Link RA Heavy AA Bty;Marshalling Yard;;@NEWRAILROAD
Trench Mortars,    3, 0,  Rfg, nil, 0, 3 ;0;   Rec/68 ;;;Territorials->Infantry (1917)
1918 Ordnance Plan,3, 0,  Sth, Exp, 0, 3 ;0;   Ref/69 ;;Holt Tractors
The Bull,         3, 0,  Bro, nil, 0, 2 ;5;   Rfg/70 ;Link 10IrD;ASC Artillery Park|EEF Reorganisation;;@NEWFARMLAND
Grand Sanussi,      3, 0,  AFl, nil, 1, 0 ;0;   Rep/71
Meccas Capture,   3, 0,  AFl, nil, 1, 1 ;0;   Rob/72
Arty from Taif,    3, 0,  AFl, nil, 1, 1 ;0;   Roc/73
Siwas Capture,     3, 0,  AFl, nil, 0, 2 ;0;   San/74 ;;;;Pop. Pollution -1
Syrian Gates,       3, 0,  no,  no,  3, 1 ;1;   Sea/75 ;;Port of Transit
Wejhs Capture,    3, 0,  AFl, nil, 1, 1 ;0;   SFl/76 
EEF Reconstruction,3, 0,  Phy, PT,  1, 2 ;0;   Sth/77 
Audas Irregulars, 3, 0,  SFl, Sup, 1, 1 ;0;   SE /78
CSIC near Bardia,   3, 0,  AFl, nil, 3, 3 ;0;   Stl/79 ;;;;Announces arrival of Italians off Bardia
El Arishs Capture, 3, 0,  AFl, nil, 0, 2 ;0;   Sup/80
Abram and Moses,    3, 0,  no,  no,  3, 1 ;1;   Tac/81
The Caliph,         3, 0,  MT,  Fun, 0, 4 ;0;   The/82 ;;Masjid
Victor Emmanuel III,3, 0,  AFl, nil, 3, 3 ;0;   ToG/83
Not used (Tra),     3, 0,  no,  no,  2, 4 ;0;   Tra/84 ;;;;Dont use!
Jerusalems Capture,3, 0,  AFl, nil, 0, 2 ;0;   Uni/85 ;;Anglo-Palestine Co;;Literacy 2 (IV)
Not used (War),     3, 0,  no,  no,  2, 4 ;0;   War/86 ;;;;Mission Militaire?
Not used (Whe),     3, 0,  no,  no,  2, 4 ;0;   Whe/87 ;;;;Wahhabism?
Damascus Capture, 3, 0,  AFl, nil, 2, 1 ;0;   Wri/88 ;;Bulgarian Armistice, O.E.T.A. East, Mudros Armistice;;Literacy 2 (III)
Supply Column N& ,0, 0,  Csc, nil, 3, 0 ;0;   .../89
Allied Units,       3, 0,  AFl, nil, 0, 2 ;0;   U1 /90
Not before 1919,    3, 0,  AFl, nil, 2, 4 ;0;   U2 /91
Turk Units,         3, 0,  AFl, nil, 0, 4 ;0;   U3 /92
Arab Replacements,  3, 0,  AFl, nil, 0, 4 ;0;   X1 /93
3nci Piade Firka,   5, 0,  AFl, nil, 0, 4 ;0;   X2 /94 ;;;; 3rd Infantry Division (Ottoman term)
Exp Korps Pascha I, 5, 0,  AFl, nil, 1, 4 ;0;   X3 /95 ;;;; Pascha Fliegerabteilungen
Hiaz KS,           5,-2,  Fun, nil, 0, 4 ;0;   X4 /96 ;;;; Hiaz Seferi Kuvveti = Hejaz Expeditionary Force
Autokolonne Turkei, 5,-2,  Gue, nil, 3, 4 ;0;   X5 /97
Flieger Abw Kanone, 5,-2,  X5,  nil, 1, 4 ;0;   X6 /98 ;;FlaK Regt
Adwar Bands,        3, 0,  AFl, nil, 1, 0 ;0;   X7 /99
;@END CIVILIZE

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the U1, U2, etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1, 0,    nil, ;0 ;  ;nothing
General Headquarters,     0,10,    Cmb, ;1 ;FF;palace	              ;Capitals
Repl Draft Camp,          0,18,    Cmb, ;2 ;FE;barracks             ;Cairo+Jerusalem+Damascus only
Artesian Wells,           0, 0,    Cmb, ;3 ;FD;granary              ;Oases+Cairo+Alexandria at start
Zawiya,                   0, 0,    Cer, ;4 ;FC;temple               ;Oases & built by Sanussis
Souk,                     1, 0,    Cmn, ;5 ;FB;marketplace          ;no restrictions
Arab Bureau Liaison,      2, 2,    Phi, ;6 ;FA;library              ;built by Allies & Italians
Native Court,             2, 1,    E2,  ;7 ;F9;courthouse           ;built by Allies
Kasr,                     0, 0,    Cmn, ;8 ;F8;city walls           ;no restrictions
Public Water Wks [4],    8, 0,    Eng, ;9 ;F7;aqueduct             ;no restrictions
Revenue Office,           8, 3,    Cmb, ;10;F6;bank   		  ;Cairo+Alexandria at start
Masjid,                   1, 2,    Cmb, ;11;F5;cathedral            ;Turk cities at start
Oriental Secretary,       0, 8,    Cmb, ;12;F4;university           ;Cairo at start
Police Commandant,        0, 4,    Cmb, ;13;F3;mass transit         ;Cairo at start
Native Administrator,     4, 8,    Phi, ;14;F2;colosseum            ;at start in Turk & Italian cities
Military Labour Bureau,  16, 6,    Eng, ;15;F1;factory              ;built by Allies
ASC MT Workshop,        10, 8,    FP,  ;16;F0;manufacturing plant  ;built by Allies
Heavy AA Bty RA,         1, 8,    RR,  ;17;EF;SDI defense          ;AA battery (Pascha Abt=msl)
Provost Cps Det,          1, 8,    E2,  ;18;EE;recycling center     ;built by Allies
Indian Base Dept,       4, 8,    Cmb, ;19;ED;power plant          ;Port Suez only
ANZAC Base Dept,        7, 8,    Cmb, ;20;EC;hydro plant          ;Kantara only
Egyptian Base Dept,     8, 4,    Cmb, ;21;EB;nuclear plant        ;Matruh+Sudan Force+Darfur FF 
Anglo-Palestine C&,    12, 4,    Uni, ;22;EA;stock exchange       ;built by Allies (Balfour)
Barrage Works [8],       0, 0,    Eng, ;23;E9;sewer system         ;no restrictions
Irrig Wks Project,        8, 4,    Eng, ;24;E8;supermarket          ;built by Allies
Marshalling Yard,         3, 2,    RR,  ;25;E7;superhighways        ;built by Allies
Nabatean Ruins,           0, 0,    Cmb, ;26;E6;research lab         ;Nabatean cities
FlaK Regt,                2, 8,    X6,  ;27;E5;SAM battery          ;built by Turks
Coastal Bty,              1, 3,    RR,  ;28;E4;coastal fortress     ;Turk ports
British Base Dept,     12, 8,    Cst, ;29;E3;solar plant          ;Alexandria+Port Said+Cairo
Harbour,                  1, 0,    E2,  ;30;E2;harbor	              ;no restrictions
Merchant Marine Docks,    0, 4,    Cmb, ;31;E1;offshore platform    ;Select ports at start
Port of Transit,          1, 4,    Cmb, ;32;E0;airport              ;Select ports at start
Hijra,                    0, 0,    Mys, ;33;DF;police station       ;Sanussi
Naval Docks,              0, 4,    Cmb, ;34;DE;port facility        ;Select ports at start
Thos Cook && Son Ltd,     3, 4,    Cmb, ;35;DD;transporter          ;Khartoum+Wadi Halfa
Labour Corps Coy,        13, 2,    Cst, ;36;DC;ss structural        ;OOB cities
Labour Corps 2x Coy,      4, 4,    Cmb, ;37;DB;ss component         ;OOB cities 
Escort Flotilla,         20, 8,    Cmb, ;38;DA;ss module            ;Convoy Section & RT IJN Flotilla
Crop Ctrl Commission [], 0, 1,    nil, ;39;D9;D9	              ;no restrictions
Yildirim OG GK,          25, 0,    Cmb, ;40;D8;Pyramids               ;Aleppo
Hussein-McMahon Ltrs,   30, 0,    E2,  ;41;D8;Hanging Gardens        ;built by Alies
Suez Canal Company,      20, 0,    Cmb, ;42;D6;Colossus               ;Cairo
POW Camp,                 5, 0,    Mys, ;43;D5;Lighthouse             ;built by Sanussi
Adv Ordnance Stores,    18, 0,    Ref, ;44;D4;Great Library          ;built by Allies
Sayyid Ahmed,            20, 0,    Mys, ;45;D3;Oracle			    ;Jaghbub Oasis
Sayyid Idris,            20, 0,    Mys, ;46;D2;Great Wall		    ;Zerzura
Mehmetiks Morale,      20, 0,    Cmb, ;47;D1;Sun Tzus War Academy	* Jerusalem
ASC Artillery Park,      8, 0,    Rfg, ;48;D0;King Richards Crusade ;built by Allies
Iraki Oilfields,         20, 0,    Cmb, ;49;CF;Marco Polos Embassy   ;Khan Baghdadi
El Kaaba,               20, 0,    Cmb, ;50;CE;Michelangelos Chapel  ;Mecca
Commissioner of Egypt,   20, 0,    Cmb, ;51;CD;Copernicus Observatory;Cairo
Palestine Bde HQ,       20, 0,    Too, ;52;CC;Magellans Expedition  ;built by Allies
Camel Transport Dept,  24, 0,    Eco, ;53;CB;Shakespeares Theatre  ;built by Allies
War Office,              8, 0,    Cmb, ;54;CA;Leonardos Workshop    ;GHQ
Port of Akaba,           20, 0,    Cmb, ;55;C9;J. S. Bachs Cathedral ;Akaba
Sykes-Picot Agreement,  14, 0,    Amp, ;56;C8;Isaac Newtons College ;built by Allies
Colonial Office,         20, 0,    Cmb, ;57;C7;Adam Smiths Trading Co. * GHQ
EEF Reorganisation,      20, 0,    Rfg, ;58;C6;Darwins Voyage        ;built by Allies
Mudros Armistice,        60, 0,    Wri, ;59;C5;Statue of Liberty      ;built by Allies
Bulgarian Armistice,      8, 0,    Cmb, ;60;C4;Eiffel Tower           ;built by Allies
Balfour Declaration,     18, 0,    Lit, ;61;C3;Womens Suffrage       ;built by Allies
German Military Mission, 20, 0,    Cmb, ;62;C2;Hoover Dam             ;Damascus
O.E.T.A. East,            8, 0,    Lit, ;63;C1;Manhattan Project      ;built by Allies
German Armistice,        12, 0,    Cmb, ;64;C0;United Nations         ;built by Allies
Sultan ali Dinar,       60, 0,    The, ;65;BF;Apollo	                ;at start Kas
Indian Office,           20, 0,    Cmb, ;66;BE;SETI                   ;GHQ
Dome of the Rock,        20, 0,    Cmb, ;67;BD;Cure for Cancer        ;Jerusalem
;@END IMPROVE

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
Cmn,        ; Pyramids;                 Basic Improvements;  Yildirim OG GK
Uni,        ; Hanging Gardens;          Aleppos Capture;    McMahon-Arab Letters
Rob,        ; Colossus;                 nil;                 Suez Canal Company
Amp, 		; Lighthouse;               Canal Defense;       POW Camp
Cmn,        ; Great Library;            Basic Improvements;  Holt Tractors
Rfg,        ; Oracle;                   The Bull;            Sayyid Ahmed
nil,        ; Great Wall;               nil;                 Sayyid Idris
U2,         ; Sun Tzus War Academy;    nil;                 Mehmetiks Morale
U2,         ; King Richards Crusade;   nil;                 ASC Artillery Park
U2,  ;Cmn,        ; Marco Polos Embassy;     Basic Improvements;  Iraki Oilfields
U2,  ;Rob,        ; Michelangelo;             Meccas Capture;     El Kaaba
U2,         ; Copernicus;               nil;                 Commissioner of Egypt
Cmn,        ; Magellan;                 Basic Improvements;  RFC Palestine Bde
Inv, ;U2,         ; Shakespeare;              nil;                 Camel Transport Cps
U2,         ; Leonardos Workshop;      nil;                 War Office
Inv,        ; Bach;                     nil;                 Port of Akaba
U2,         ; Newton;                   nil;                 Sykes-Picot Agreement
Cst,        ; Adam Smiths Trading Co.; Labour Conscription The Bull             Colonial Office
U2,         ; Darwin;                   nil;                 EEF Reorganisation
Cmn,        ; Statue of Liberty;        Basic Improvements;  ali Dinar
U2,         ; Eiffel Tower;             nil;                 Bulgarian Armistice
U2,         ; Womens Suffrage;         nil;                 Balfour Declaration
Wri,        ; Hoover Dam;               Damascus Capture;   German Military Mission
Cmn,        ; Manhattan Project;        Basic Improvements;  O.E.T.A. East
U2,         ; United Nations;           nil;                 Mudros Armistice
U2,         ; Apollo;                   nil;                 Nov 11 Armistice
U2,         ; SETI;                     nil;                 Indian Office
U2,         ; Cure for Cancer;          nil;                 Dome of the Rock
;@END ENDWONDER

;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; Flags control special advantages & restrictions.  Not
; all of these flags make sense for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility		    
;   000000000000010 = Ignore zones of control		    
;   000000000000100 = Can make amphibious assaults (marine)
;   000000000001000 = Sub (hidden,carry msl,no city att)  
;   000000000010000 = Can attack air units (fighter),     
;   000000000100000 = Ship must stay near land (trireme)  
;   000000001000000 = Negates city walls (howitzer),      
;   000000010000000 = Can carry air units (carrier)       
;   000000100000000 = Can make paradrops                  
;   000001000000000 = Alpine (treats all squares as road) 
;   000010000000000 = x2 on defense v. horse (pikemen)    
;   000100000000000 = Free support for fundamentalism     
;   001000000000000 = Destroyed after attacking (msl)     
;   010000000000000 = x2 on defense versus air (AEGIS)    
;   100000000000000 = Unit can spot submarines            
;
;Tirailleurs -> DFPS	(Dtachment Franais de Palestine et Syrie)
;Legion dOr -> CSISP	(Corpo di Spedizione Italiano per la Siria e la Palestina)
;CHOLERA -> Orientkorps
;
;                                                           ASW
;                                                           |AEGIS
; Allied $ sets Turk AC attack preference s                 ||Missile
;                                                           |||Fanatics
;                                                           ||||Pikemen
;                                                           |||||Alpine
;                                                           ||||||Paratrooper
;                                                           |||||||Carrier
;                                                           ||||||||Ignore City Walls
;                                                           |||||||||Trireme
;                                                           ||||||||||Fighter
;                                                           |||||||||||Submarine
;                                                           ||||||||||||Amphibious
;                                                           |||||||||||||Ignore ZOC
;                                                           ||||||||||||||See 2 Squares
;Name         Until,Dom,mf,rng,af,df,hp,fp, $$,ho,ro, preq  |||||||||||||||
@UNITS
Guard,          nil, 0,  0.,0, 1a, 2d, 2h,1f,  5,0, 7, nil, 000000000000000
RE/Works Coy,   nil, 0,  2.,0, 0a, 1d, 2h,1f, 12,0, 5, Eng, 000000010000000
Territorials,   Rec, 0,  2.,0,14a,12d, 2h,1f,  3,0, 0, U1,  000000000000000
Infantry (1917),nil, 0,173.,0,14a,15d, 2h,1f,  3,0, 0, Rec, 000000001000000
IA Recruits,    Sth, 0,  2.,0,13a,12d, 2h,1f,  3,0, 0, U1,  000000000000000
IA Regulars,    nil, 0,173.,0,13a,15d, 2h,1f,  3,0, 0, Sth, 000000001000000
Tirailleurs,    nil, 0,173.,0, 4a, 4d, 2h,1f,  3,0, 0, U1,  000000001000000
Terrain,        nil, 1,  0.,63,0a,12d,10h,10f, 1,0, 1, Cmb, 000100000001000
Mstahfiz,      nil, 0,  0.,0, 1a, 0d, 7h,5f,  7,0, 0, U3,  000100000001000
Dmdar Kolu,    nil, 0,  3.,0, 3a, 2d, 2h,1f, 12,0, 0, Gue, 000000000000000
Judeans,        nil, 0,173.,0,11a,11d, 2h,1f,  3,0, 0, U1,  000000001000000
Boundary,       nil, 1,  0.,9,99a,12d,10h,10f, 1,0, 1, Cmb, 000000000000000
Garrison Bn,    nil, 0,171.,0, 6a, 3d, 2h,1f,  1,0, 0, U1,  000000000000000
Lawrence,       nil, 0, 87.,0, 3a, 1d, 3h,2f,  1,0, 0, SE,  000001000000011
Ibn Hussein,    nil, 0,  5.,0, 3a, 1d, 2h,2f,  1,0, 0, Rad, 000000000000001
Auda,           nil, 0,  5.,0, 3a, 1d, 2h,2f,  1,0, 0, SE,  000000000000001
Naval Inf,      nil, 0,  1.,0, 4a, 1d, 2h,2f,  1,0, 0, U1,  001000001000100
Camel Cps Coy,  nil, 0,  4.,0, 1a, 1d, 2h,2f,  1,0, 0, U1,  000000000000011
Gurkhas,        nil, 0,  4.,0, 1a, 1d, 2h,2f,  1,0, 0, U1,  000000001000011
EA Infantry,    nil, 0,  3.,0, 2a, 2d, 2h,1f,  1,0, 0, U1,  000000000000000
Arab Regs,      nil, 0,  3.,0, 3a, 1d, 2h,1f,  1,0, 0, MP,  000000000000000
QF 3 20cwt AA, nil, 0,  4.,0, 3a, 2d, 3h,2f,  6,0, 0, U1,  010000000010000
Siege Arty,     nil, 0,172.,0, 8a, 0d, 8h,8f, 16,0, 0, U1,  001000001000000
Tren,           nil, 1,  1.,1, 0a, 1d, 1h,1f,  1,0, 0, U3,  000000000000000
Camel Arty,     nil, 0,  4.,0, 1a, 0d, 8h,5f,  2,0, 0, Roc, 000000001000000
Hejaz Rwy Stn,  nil, 0,  0.,0, 0a, 2d, 1h,1f,  1,0, 0, U3,  000100010000000
Scouts,         nil, 0,  4.,0, 0a, 1d, 2h,1f,  1,0, 6, E2,  000000000000011
U-Boat,         nil, 2,  5.,0, 2a, 2d, 8h,2f,  1,0, 2, Las, 000000001000001
Arab Camel Cps, nil, 0,  4.,0, 3a, 1d, 2h,1f,  1,0, 0, U3,  000100000000001
EA Camel Cps,   nil, 0,  4.,0, 1a, 3d, 2h,1f,  3,0, 0, U1,  000000000000001
Camel Cps Bn,   Ato, 0,  4.,0, 5a, 3d, 2h,1f,  1,0, 0, U1,  000000000000001
Camel Cps Bde,  Exp, 0,  4.,0,15a,10d, 2h,1f,  2,0, 0, Ato, 000000000000001
Agordat CC Bn,  nil, 0,  4.,0, 2a, 3d, 2h,1f,  5,0, 1, ToG, 000000000000011  
Agayl Camelry,  nil, 0,  7.,0, 4a, 1d, 2h,1f,  3,0, 0, Mat, 000000000000011
Light Horse,    nil, 0,  6.,0,13a,10d, 2h,1f,  6,0, 0, Exp, 000000001000000
NZ Mtd Rifles,  nil, 0,  6.,0,12a,11d, 2h,1f,  6,0, 4, U1,  000000001000000
Yeomanry,       nil, 0,  5.,0,12a,10d, 2h,1f,  5,0, 0, U1,  000000001000000
IA Lancers,     nil, 0,  5.,0,12a,10d, 2h,1f,  4,0, 0, U1,  000000001000000
Ford Lt Cars,   nil, 0,  8.,0, 4a, 1d, 2h,2f,  5,0, 0, U1,  000000000000011
Rolls Royce AC, nil, 0,  6.,0, 4a, 1d, 4h,2f,  5,0, 0, U1,  000000000000011
AutoMG,         nil, 0,  5.,0, 4a, 1d, 4h,2f,  5,0, 0, Stl, 000000000000011
Mark IV Tanks,  nil, 0,172.,0, 4a, 1d, 8h,8f,  4,0, 0, U1,  001000000000000
Gunboat Flot,   nil, 2,  9.,0, 4a, 3d, 4h,2f,  2,1, 2, Aut, 000000001000011
DD Flotilla,    nil, 2, 14.,0, 5a, 4d, 4h,2f,  3,0, 2, Aut, 100000001000011
Monitor Flot,   nil, 2,  9.,0, 6a, 2d, 8h,2f,  6,0, 2, U1,  010000001000011
Feisal,         nil, 0,  5.,0, 3a, 1d, 2h,2f,  1,0, 0, Rad, 000000000000001
Ikhawan,        Hor, 0,  2.,0, 1a, 0d, 4h,4f,  1,0, 0, Cer, 000101000000011
Bedouins,       nil, 0,172.,0, 0a, 0d, 8h,9f,  1,0, 6, Aut, 000001000000011
Transports,     nil, 2,  9.,0, 0a, 1d, 2h,1f,  8,2, 4, Aut, 000000000000010
Cruiser Div,    nil, 2, 12.,0,10a, 3d, 4h,2f,  4,0, 2, Aut, 010000001000001
RNAS Flight,    nil, 1, 10.,1, 1a, 1d, 4h,2f,  1,0, 3, U1,  000000001000000
Recce Flight,   nil, 1,  9.,1, 1a, 1d, 4h,2f,  1,0, 3, U1,  000000001100000
Recce (FE2b),   Too, 1,  9.,1, 3a, 1d, 4h,2f,  3,0, 3, U1,  010000001100000
Fighter (F2b),  nil, 1,  9.,1, 4a, 1d, 4h,2f,  4,0, 3, Too, 010000001110000
Bomber (DH4),   nil, 1, 10.,1, 5a, 1d, 4h,2f,  5,0, 3, U1,  000000001100000
UBoat,         nil, 1,  6.,1, 2a, 2d, 8h,2f,  1,0, 3, Las, 000000000011011
EK Pascha I,    nil, 0,  3.,0, 6a, 1d, 3h,2f,  1,0, 0, U3,  000100000000000
Jandarma,       Cor, 0,  0.,0, 1a, 1d, 2h,1f,  8,0, 0, MT,  000000000000000
Dept Regt,     Gen, 0,  0.,0, 1a, 2d, 2h,1f,  1,0, 1, Cor, 000000000000000
Dept,          nil, 0,  0.,0, 1a, 2d, 2h,1f,  1,0, 0, U1,  000000000000000
Picquet Line,   Roc, 0,  0.,0, 1a, 3d, 2h,1f, 16,0, 0, X6,  000100000000000
Redoubt System, nil, 0,  0.,0, 1a,10d, 3h,1f,  1,0, 0, U3,  000100000000000
Syrians,        Gen, 0,  3.,0, 5a, 4d, 2h,1f,  1,0, 1, X1,  000100000000000
Anatolians,     nil, 0,  3.,0, 6a, 5d, 2h,1f,  1,0, 1, U3,  000100000000000
Shakespear,     nil, 0, 87.,0, 3a, 1d, 3h,2f,  1,0, 0, Aut, 000001000000011
EK Pascha II,   nil, 0,  3.,0,14a,15d, 2h,1f,  1,0, 0, U3,  000100001000000
Sturmtruppen,   nil, 0,  3.,0, 6a, 3d, 3h,3f,  1,0, 0, U3,  000100001000010
Tribal Vols,    Mat, 0, 10.,0, 1a, 0d, 4h,4f,  1,0, 0, MT,  000100000000011
Mtd Infantry,   MP,  0,  4.,0, 3a, 2d, 2h,1f,  1,0, 0, U3,  000100000000000
Svari,         nil, 0,  5.,0, 6a, 3d, 2h,1f,  1,0, 0, U3,  000100000000000
Feldhaubitz,    Gen, 0,  2.,0, 1a, 0d, 8h,4f,  1,0, 0, U3,  000100001000000
Gebirgshaubitz, nil, 0,  4.,0, 1a, 0d, 6h,4f,  1,0, 0, U3,  000100000000000
Pzkw MG Zug,    nil, 1,  1.,1, 4a, 2d, 3h,1f,  1,0, 0, U3,  000000000000000
Minefield,      nil, 2,  0.,0,99a, 3d, 4h,3f,  1,0, 0, U3,  000100000001000
Airplane Coy,   nil, 1,  7.,1, 1a, 0d, 4h,2f,  1,0, 3, U3,  011000001110001
Pascha FA,      nil, 1,  7.,1, 1a, 0d, 8h,5f,  1,0, 3, U3,  011000001110001
Adwar Camp,     Pot, 0,  0.,0, 1a, 3d, 2h,1f,  1,0, 0, X7,  000100010001001
Mujahid,        nil, 0,  2.,0, 1a, 0d, 4h,4f,  2,0, 0, Hor, 000101100000011
Muhafizia,      Pot, 0,  3.,0, 3a, 2d, 2h,1f,  2,0, 0, Cer, 000100001000011
Canal Defences, nil, 0,  0.,0, 0a, 4d, 4h,1f,  1,0, 4, U1,  010000000000000
;@END UNITS
;Name         Until,Dom,mf,rng,af,df,hp,fp, $$,ho,ro, preq  |||||||||||||||
;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
; 
;Name,      m, d,  f,s,t,   irr, f,#t,ai,   mine,s,#t, ai,xform,impassable 
;
@TERRAIN
Baadiyah,   2, 2,  0,0,0,   yes, 1,63, 0,   yes, 4,63,  0,  Gla,  yes, ;Drt;0;Gla, 2
Arz,        1, 2,  1,1,0,   yes, 1, 5, 0,   yes, 9,63,  0,  Hil,  no,  ;Pln;1;1
Kefr,     171, 4,  1,1,2,   yes, 1, 5, 0,   yes,19,63,  0,  Hil,  no,  ;Grs;2;Hil 171
Nahr,       2, 1,  2,1,1,   yes, 1, 5, 0,   yes, 1,63,  0,  For,  no,  ;For;3;2
Raah,     171, 2,  1,1,1,   yes, 1, 5, 0,   yes, 9,63,  0,  Grs,  no,  ;Hil;4;0.33/9 171
Koh,        8, 6,  0,1,0,   yes, 1,63, 0,   yes, 2,63,  0,  Tun,  yes, ;Mou;5;6
Jhebel,     3, 4,  1,0,0,   yes, 1,63, 0,   yes, 3,63,  0,  Tun,  no,  ;Tun;6;3
Darb,     171, 2,  0,0,1,   yes, 1, 5, 0,   yes, 9,63,  0,  Hil,  yes, ;Gla;7;Hil 171 5
Kinaarah,   3, 1,  1,0,0,   For, 1,63, 0,   yes, 1,63,  0,  Swa,  yes, ;Swa;8;3
Sabkha,     8, 2,  0,0,0,   Swa, 1,63, 0,   no,  1,63,  0,  Jun,  yes, ;Jun;9;6
Aab,        1, 2,  0,0,2,   no,  1, 1, 0,   no,  0, 1,  0,  no,   no,  ;Oce;A;1
Hods,       2, 2,  1,1,1, ; Drt 0
Dhurah,     1, 2,  2,1,1, ; Pln 1
Beit,     171, 2,  2,1,0, ; Grs 2
Shadoof,    2, 1,  3,1,2, ; For 3
Rutab,    171, 2,  2,1,1, ; Hil 4 Ripe Dates
Copper,     8, 6,  0,2,2, ; Mou 5
Zeytun,     3, 4,  2,1,2, ; Tun 6 Olives
Ain,      171, 2,  2,1,1, ; Gla 7 Flowing Artesian Well
Papyrus,    3, 1,  1,2,1, ; Swa 8
Gypsum,     6, 2,  0,2,1, ; Jun 9
Samaka,     1, 2,  2,0,2, ; Oce A Fish
Marakh,     2, 2,  1,1,1, ; Drt 0
Tamr,       1, 2,  2,1,1, ; Pln 1 Dried Dates
Khan,       1, 2,  2,1,0, ; Grs 2
Shadoof,    3, 1,  3,1,2, ; For 3
Naranj,   171, 2,  2,1,2, ; Hil 4 Bitter Orange
Iron,       6, 6,  0,3,1, ; Mou 5
Phosphate,  3, 4,  1,2,1, ; Tun 6
Bir,      171, 2,  1,1,1, ; Gla 7 Artesian Well
Rizz,       3, 1,  3,0,1, ; Swa 8 Rice
Gypsum,     6, 2,  0,2,1, ; Jun 9
Samaka,     1, 2,  2,0,2, ; Oce A Fish
;@END TERRAIN
;
;Name,         m,d,  f,s,t,   irr, f,#t,ai,   mine,s,#t, ai,xform,impassable 
@TERRAIN1
to &NE Theatre,0,2,  0,0,0,  yes,  1,63, 0,   yes, 5,63,  0,  no,    no, ; Drt 0 ; Taif, Mecca, Jidda
to &NE Theatre,0,2,  0,0,0,  yes,  1,63, 0,   yes, 5,63,  0,  no,    no, ; Pln 1 ; Yanbo, Jeida, Rabegh
to &NE Theatre,0,2,  0,0,0,  yes,  1,63, 0,   yes, 5,63,  0,  no,    no, ; Grs 2 ; Lissal, Wejh, Um Lejj
to &NE Theatre,0,2,  0,0,0,  yes,  1,63, 0,   yes, 1,63,  0,  no,    no, ; For 3 ; Tafila, Nebk, El Jefir
Darb,          0,2,  0,0,0,  yes,  1,63, 0,   yes, 1,63,  0,  no,   yes, ; Hil 4
to &NE Theatre,0,2,  0,0,0,  yes,  1,63, 0,   yes, 5,63,  0,  no,    no, ; Mou 5 ; Akaba, Jauf, Kerak
to &NE Theatre,0,2,  0,0,0,  yes,  1,63, 0,   no,  0, 0,  0,  no,    no, ; Tun 6 ; Main Map
to &NE Theatre,0,2,  0,0,0,  yes,  1,63, 0,   Oce, 5,63,  0,  no,    no, ; Gla 7 ; Hama, Maan, Azrak
to &NE Theatre,0,2,  0,0,0,  yes,  1,63, 0,   yes, 5,63,  0,  no,    no, ; Swa 8 ; Amman, Deraa, Burqa
Tribal Seat,   0,6,  0,1,0,   no,  2,63, 0,   no,  0, 0,  0,  no,    no, ; Jun 9 
Nefudh,        0,1,  0,0,0,   no,  0, 1, 0,   no,  0, 0,  0,  no,    no, ; Oce A
,             0,2,  0,0,0, ; Drt 0
to Jeida,      0,2,  0,0,0, ; Pln 1
,             0,2,  0,0,0, ; Grs 2
to Deraa,     0,2,  0,0,0, ; For 3
,             0,2,  0,0,0, ; Hil 4
to Burqa,      0,2,  0,0,0, ; Mou 5
,             0,2,  0,0,0, ; Tun 6
to Homs,       0,2,  0,0,0, ; Gla 7
,             0,2,  0,1,0, ; Swa 8
Harb,          0,6,  0,1,0, ; Jun 9
,             0,2,  0,0,0, ; Oce A
,             0,2,  0,0,0, ; Drt 0
to Jeida,      0,2,  0,0,0, ; Pln 1
,             0,2,  0,0,0, ; Grs 2
to Deraa,     0,2,  0,0,0, ; For 3
,             0,2,  0,0,0, ; Hil 4
to Burqa,      0,2,  0,0,0, ; Mou 5
,             0,2,  0,0,0, ; Tun 6
to Homs,       0,2,  0,0,0, ; Gla 7
,             0,2,  2,1,0, ; Swa 8
,             0,6,  2,1,0, ; Jun 9
,             0,2,  0,0,0, ; Oce A

;Name,                       m,d, f,s,t,   irr, f,#t,ai,   mine,s,#t, ai,xform,impassable 
@TERRAIN2
Headquarters Troops,         0,1, 0,1,0,   yes, 2,63, 0,  yes,  1,63,  0,  no,   no,  ; Drt 0
Infantry HQ,                 0,1, 0,0,0,   yes, 2,63, 0,  yes,  5,63,  0,  no,   no,  ; Pln 1
Aircaft Park,                0,1, 0,1,0,   yes, 2,63, 0,  yes,  2,63,  0,  no,   no,  ; Grs 2
Divisional Train,            0,1, 0,1,0,   yes, 1,63, 0,  yes,  1,63,  0,  no,   no,  ; For 3
Supply Column,               0,1, 0,0,0,   yes, 2,63, 0,  yes, 15,63,  0,  no,   no,  ; Hil 4
Cavalry Bde HQ,              0,1, 0,0,0,   yes, 2,63, 0,  yes,  0,63,  0,  no,   no,  ; Mou 5
Motor MG Svc HQ,             0,1, 0,1,0,   yes, 2,63, 0,  yes,  3,63,  0,  no,   no,  ; Tun 6 
Intermap Transit Square,     0,1, 0,0,0,   yes, 2,63, 0,  yes,  0,63,  0,  no,   no,  ; Gla 7
AVC Remount Service Dept,   0,1, 0,1,0,   yes, 2,63, 0,  yes,  4,63,  0,  no,   no,  ; Swa 8
Cavalry Div HQ,              0,1, 0,0,0,   yes, 2,63, 0,  yes,  0,63,  0,  no,   no,  ; Jun 9
,                           0,1, 0,0,0,   yes, 0,63, 0,  yes, 30,63,  0,  no,   no,  ; Oce A
Corps Ammunition Park,       0,1, 0,4,0, ; Drt 0
LoC Cmd Dpt,                 0,1, 0,1,0, ; Pln 1
,                           0,1, 1,0,0, ; Grs 2
Field Force Dept,           0,1, 0,1,0, ; For 3
Regulating Stn,              0,1, 0,0,0, ; Hil 4
Tribal Irregulars,           0,1, 0,1,0, ; Mou 5
General Base Dept for RE,   0,1, 4,2,0, ; Tun 6
To Khartoum,                 0,1, 0,0,0, ; Gla 7
Field Force HQ,              0,1, 0,1,0, ; Swa 8
Independent Bde,             0,1, 0,1,0, ; Jun 9
Base Navale,                 0,1, 2,1,0, ; Oce A
GHQ AA Ammunition Park,      0,1, 0,2,0, ; Drt 0
Independent Bde,             0,1, 0,0,0, ; Pln 1
,                           0,1, 0,0,0, ; Grs 2
Corpo di Spedizione Italiano,0,1, 1,1,0, ; For 3
Dtachement Franais,        0,1, 0,1,0, ; Hil 4
Camel Tpt Corps Dept,       0,1, 0,1,0, ; Mou 5
Heavy Section,               0,1, 0,1,0, ; Tun 6
 ,                           0,1, 0,0,0, ; Gla 7
Mtd Infantry,                0,1, 0,1,0, ; Swa 8
Dismounted,                  0,1, 0,1,0, ; Jun 9
RN Shore Base,               0,1, 2,1,0, ; Oce A

;Name,                       m,d, f, s,t,  irr, f,#t,ai,mine, s,#t, ai,xform,impassable 
@TERRAIN3
Deep Desert,                 8,1, 0, 0,0,   no, 0, 0, 0,  no, 0, 0,  0,  no,   yes, ; Drt 0
Village,                     1,6, 2, 1,1,  yes, 1, 5, 0, yes, 1,63,  0,  no,   no,  ; Pln 1
Fertile Land,                1,2, 1, 1,0,  yes, 1, 5, 0,  no, 0, 0,  0,  no,   yes, ; Grs 2
Qoz,                         4,3, 1, 0,0,  yes, 1,10, 0,  no, 0, 0,  0,  no,   yes, ; For 3
Jebel Marra,                 8,6, 0, 1,0,  yes, 1, 1, 0, yes, 1,63,  0,  no,   yes, ; Hil 4
Jebel,                       6,4, 0, 0,1,  yes, 1, 1, 0, yes, 1,63,  0,  no,   yes, ; Mou 5
Desert Scrub,                2,2, 0, 0,0,  yes, 1, 1, 0, yes, 1,63,  0,  no,   yes, ; Tun 6
Type n for I&ntermap Mvt,  1,2, 1, 0,0,  yes, 1, 5, 0,  no, 0, 0,  0,  no,   yes, ; Gla 7
Scrub Forest,                3,3, 1, 1,1,  yes, 1, 1, 0, yes, 1, 4,  3,  no,   yes, ; Swa 8
Sudd,                        3,1, 1, 0,0,  yes, 0, 1, 0, yes, 1,63,  0,  no,   yes, ; Jun 9
River Nile,                  1,2, 0, 0,1,   no, 0, 1, 0,  no, 0, 0,  0,  no,   yes, ; Oce A
,                           8,1, 0, 0,0, ; Drt 0
Sudan Plantation Synd Stn,   0,1, 2, 4,5, ; Pln 1; high trade needed for U-Boat cities
,                           0,1, 0, 0,0, ; Grs 2
Hafri,                       4,3, 2, 1,1, ; For 3; Hollows in the clay plains excavated to store run-off water.
Eye of J Marra,              8,6, 2, 1,3, ; Hil 4
Gau,                         4,6, 1, 1,1, ; Mou 5; Gau dates can originate from self-sown trees or date varieties that have reverted to kind.
Bir,                         2,2, 1, 0,1, ; Tun 6
to Wadi Halfa,               1,2, 1, 1,1, ; Gla 7; Under Khartoum
Hashab,                      3,3, 1, 1,1, ; Swa 8; Gum arabic tree. Acacia senegal.
Gerif,                       1,2, 1, 1,0, ; Jun 9; Riverbank land cultivated after the annual flood has receded.	
Gerif Islands,               1,2, 1, 1,1, ; Oce A; Riverbank land cultivated after the annual flood has receded.
,                           8,1, 0, 0,0, ; Drt 0
U-Boat Stn,                  0,1, 2, 4,5, ; Pln 1; high trade needed for U-Boat cities
,                           0,1, 0, 0,0, ; Grs 2
Baja,                        4,3, 2, 0,1, ; For 3; Grazing lands, particularly on the qoz west of the White Nile.
Phosphate,                   8,6, 0, 4,3, ; Hil 4
Gau,                         4,6, 1, 1,1, ; Mou 5
Marakh,                      2,2, 0, 1,0, ; Tun 6; Desert bush. Leptadenia spartium.
to Red Sea,                  1,2, 1, 0,0, ; Gla 7
Haraz,                       0,1, 2, 1,2, ; Swa 8; Large forest tree. Acacia albida.
Gerif,                       1,2, 1, 1,0, ; Jun 9; Riverbank land cultivated after the annual flood has receded.	
Gerif Islands,               1,2, 1, 0,2, ; Oce A

;Hashab,        4,6,  1, 1,1, ; Mou 5  Gum arabic tree. Acacia senegal.

;http://www.unu.edu/unupress/unupbooks/80579e/80579E00.htm#Contents
;http://www.utdallas.edu/dept/geoscience/remsens/Nile/
;http://en.wikipedia.org/wiki/Date_cultivation_in_Dar_al-Manasir#.27Abid_Rahim_.28.D8.B9.D8.A8.D8.AF_.D8.B1.D8.AD.D9.8A.D9.85.E2.80.8E.29

; Secondary Map Characteristics
; (modify at your own risk)
;
; 0, 1,2, 3,4, 5,6,7,8, D1,M1,F1, D2,M2,F2, D3,M3,F3
;
; 0=map type: 1-subsea, 2-subdirt, 3-floating, 4-land dominant, 5-gas giant, 6-std
; 1=avg blob size (types 3 and 5 only)
; 2=avg # of blobs (types 3 and 5 only)
; 3=avg bridge length: 0-no bridges (types 3 and 5 only)
; 4=avg bridges per blob: 1-4 chance, 0-none (types 3 and 5 only)
; 5=# blue rooms
; 6=# ice rooms
; 7=# fire chambers
; 8=# storms
; DMF=desired length, minimum length, frequency
; specific effects depend on map type
; For 3 AC game:
; DMF1=No, No, No
; DMF2=No, No, No
; DMF3=No, No, No

@SECONDARY_MAPS
6, 0,0, 0,0, 0,0,0,0,    0,0,0,  0,0,0,   0,0,0,
6, 0,0, 0,0, 0,0,0,0,    0,0,0,  0,0,0,   0,0,0,
6, 0,0, 0,0, 0,0,0,0,    0,0,0,  0,0,0,   0,0,0,

@GOVERNMENTS
Tribalism,          Al-,              Infidel        
Sheikdom,           Sheik,            Sheik          
Emirate,            Ibn,              Emir           
Empire,             ,                Prime Minister 
Caliphate,          Minister of War,  Ash-Sharif      
Theocracy,          Ash-Sharif,       Al-Sharif      
Kaiserliche Marine, Kapitn,          Impassable

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
;his name,       her name,      m/f,col,city,plural,     adjective, att,exp,civ,
;
@LEADERS
Summary,         Lloyd George,    0, 1, 0, Allies,         Allied,  	0,  0,  0,
Enver Pasa,      Enver Pasa,      0, 2, 0, Turks,          Ottoman,     1,  1, -1,     
Ahmad,           Ahmad,           0, 3, 1, Sanussis,       Sanussi,     1,  1, -1,     
Nuri Es Shalaan, Nuri Es Shalaan, 0, 4, 1, Ruwalla,        Ruwalli,    -1, -1,  1,     
Martini,         Martini,         1, 5, 2, Italians,       Italian,     1,  1, -1,     
Kophamel,        Kophamel,        0, 6, 3, Mittelmeer Fl,  German,      1,  1, -1,     
Mr. Impassable,  Mother,          0, 7, 3, ,              Impassable,  1,  1, -1,     
Lloyd George,    Lloyd George,    0, 1, 0, Allies,         Allied,  	1, -1, -1,
Enver Pasa,      Enver Pasa,      0, 2, 0, Turks,          Ottoman,     1, -1, -1,     
Ahmad,           Ahmad,           0, 3, 1, Sanussis,       Sanussi,     1, -1, -1,     
Nuri Es Shalaan, Nuri Es Shalaan, 0, 4, 1, Ruwalla,        Ruwalli,     1, -1, -1,     
Martini,         Martini,         1, 5, 0, Italians,       Italian,     0,  0, -1,     
Kophamel,        Kophamel,        0, 6, 2, Mittelmeer Fl,  German,      1,  1, -1,     
Father,          Mother,          0, 7, 3, Wazzeh,         Impassable,  1, -1, -1,     
Lloyd George,    Lloyd George,    0, 1, 0, Allies,         Allied,  	1, -1, -1,
Enver Pasa,      Enver Pasa,      0, 2, 0, Turks,          Ottoman,     1, -1, -1,     
Ahmad,           Ahmad,           0, 3, 1, Sanussis,       Sanussi,     1, -1, -1,     
Nuri Es Shalaan, Nuri Es Shalaan, 0, 4, 1, Ruwalla,        Ruwalli,     1, -1, -1,     
Martini,         Martini,         1, 5, 0, Italians,       Italian,     0,  0, -1,     
Kophamel,        Kophamel,        0, 6, 2, Mittelmeer Fl,  German,      1,  1, -1,     
Father,          Mother,          0, 7, 3, Laws of Nature, Impassable,  1, -1, -1,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,    
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,
;@END LEADERS

;
;   Trading Commodities
;
@CARAVAN
Ghaffirs,           ; Egyptian, Sudanese village police
Sudan Ft Police,    ; Egyptian, Sudanese 
Abolition Svc,      ; Egyptian Service for the Abolition of Slavery
Gendarmes,          ; Egyptian Police Reserve
Urban Police,       ; Egyptian
Border Post,        ; Generic
OETA Irregulars,    ; Occupied Enemy Territories Administration
Slavery Dept,       ; Sudanese after transfer of ESAS in Sudan to Sudanese Govt in 1911
Truppe Coloniali,   ; Ascaris from Eritrea
Gdia di Finanza,    ; Libyan customs police
Bersaglieri,        ; Italian
Carabinieri,        ; Mainly Libyan and unreliable
Lgion dOrient,    ; Armenians and a few Syrians
Dept Troops,       ; Generic
Arab Irreg  Bn,    ; Sudanese (2 double coys, ea) 
Askeri Demiryolu,   ; Turk RR troops

@ORDERS
Entrench,           e
Entrenched,         e
Sleep,              s
Dig ,              e
Lay Railway,        =
Irrigate,           
Adv Supply Dept,   d
Lay Road,           
Repair Sabotage,    +
Make U-Boat Stn,    u
Build Transporter,  
Go to,              

@DIFFICULTY
Lieutenant
Captain
Major
Colonel
General
Normal Difficulty

@ATTITUDES
Staunch Ally
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged

; Cat 0 = Common to all
; Cat 1 = Menu Options
; Cat 2 = An Arab Revolt
; Cat 3 = Imperial Camel Cps
; Cat 4 = IJN Med Sqn
; Cat 5 = The Bull
; Cat 6 = WF Withdrawal Order
; Cat 7 = Jewish Legion

@CIVILIZE2
0 ; AFl/0
1 ; Alp/1
1 ; Amp/2
1 ; Ast/3 ;Menu Options
3 ; Ato/4 ;Imperial Camel Cps
1 ; Aut/5
1 ; Ban/6
1 ; Bri/7
1 ; Bro/8
0 ; Cer/9
1 ; Che/10 
1 ; Chi/11
1 ; CoL/12
0 ; CA /13
0 ; Cmb/14
0 ; Cmn/15
1 ; Cmp/16
0 ; Csc/17;No Reinforcements
1 ; Cst/18
0 ; Cor/19
1 ; Cur/20;Menu Options
0 ; Dem/21
1 ; Eco/22
1 ; E1 /23
1 ; E2 /24
1 ; Eng/25
0 ; Env/26
1 ; Esp/27
1 ; Exp/28
1 ; Feu/29
1 ; Fli/30
0 ; Fun/31
1 ; FP /32
0 ; Gen/33
0 ; Gue/34;Mrettep Livalar
1 ; Gun/35;Menu Options
0 ; Hor/36
0 ; Ind/37
1 ; Inv/38
1 ; Iro/39
1 ; Lab/40
0 ; Las/41
1 ; Ldr/42
1 ; Lit/43
1 ; Too/44
1 ; Mag/45
1 ; Map/46
0 ; Mas/47
1 ; MP /48
1 ; Mat/49
1 ; Med/50
0 ; Met/51
1 ; Min/52
6 ; Mob/53;WF Withdrawal Order
0 ; Mon/54
0 ; MT /55
0 ; Mys/56
0 ; Nav/57
0 ; NF /58
4 ; NP /59;IJN Med Sqn
1 ; Phi/60;Arab Bureau
1 ; Phy/61
7 ; Pla/62;Jewish Legion
0 ; Plu/63
1 ; PT /64
0 ; Pot/65
2 ; Rad/66;An Arab Revolt
1 ; RR /67
1 ; Rec/68
1 ; Ref/69
5 ; Rfg/70;The Bull
0 ; Rep/71
1 ; Rob/72
1 ; Roc/73
1 ; San/74
1 ; Sea/75;Menu Options
1 ; SFl/76
1 ; Sth/77
1 ; SE /78
0 ; Stl/79
1 ; Sup/80
1 ; Tac/81;Menu Options
0 ; The/82
0 ; ToG/83
0 ; Tra/84
1 ; Uni/85
0 ; War/86
0 ; Whe/87
1 ; Wri/88
0 ; .../89
0 ; U1 /90
0 ; U2 /91
0 ; U3 /92
0 ; X1 /93
0 ; X2 /94
0 ; X3 /95 
1 ; X4 /96;Hiaz KS
1 ; X5 /97;Autokolonne Turkei
1 ; X6 /98;Flieger Abw Kanone
0 ; X7 /99
;@END CIVILIZE2

; Cat 0 = Default
; Cat 1 = Menu Options
; Cat 2 = An Arab Revolt
; Cat 3 = Imperial Camel Cps
; Cat 4 = IJN Med Sqn
; Cat 5 = The Bull
; Cat 6 = WF Withdrawal Order
; Cat 7 = Jewish Legion

;CIV2 Category
;1234567
@LEADERS2
00222222 ;DLG
02222222 ;Enver
02222222 ;Ahmad
02222222 ;Nuri
02222222 ;Martini
02222222 ;Kophamel
02222222 ;Mother
00000000 ;
00000000 ; 0 acquired by RESEARCH, conquest, theft, trade, events
00000000 ; 1 acquired by conquest, theft, trade, events
00000000 ; 2 acquired by EVENTS ONLY
00000000 ;
00000000 ; 
00000000 ; 
00000000 ; 
00000000 ; 
00000000 ; 
00000000 ; 
00000000 ; 
00000000 ; 
00000000 ;    
00000000 ; 
00000000 ; 
;@END LEADERS2

; Advanced unit fields

; A) tribe may build mask:      0 - cant; 1 - can
; B) not allowed on map mask:   1 - not allowed on map
; C) minimum bribe amount:        n - minimum bribe; 0 - dont care; -1 - cant bribe
; D) build transport site mask: 1: can; 0: cant for each site type
; E) use transport site mask:   1: can; 0: cant for each site type
; F) native transport ability:    1: can; 0: cant for each map relationship type
; G) General flags
;   00000001  invisible until attack:               1 - invisible
;   00000010  non-disbandable (human players only): 1 - cannot disband
;   00000100  0-range-air-unit damage override:     1 - override damage
;   00001000  barbarian units cant be bought off:  1 - cant buy off
;   00010000  impassable terrain override:          1 - override impassable terrain
;   01000000  barbarian unit will not expire:       1 - no expire
;   10000000  override .SPR file for this unit:	    1 - dont use .SPR

;   A         B     C          D                 E               F             G
;                                             
;                                             
;                                       Tribal-OOB, 0
;                                       |OOB-Sudan, 2     
;                                       ||OOB-Sudan, 1
;                                       |||OOB-Sudan, 0
;                                       ||||Tribal-Sudan, 2
;                                       |||||Tribal-Sudan, 1
;                                       ||||||Tribal-Sudan, 0
;                                       |||||||NE Theatre-Sudan , 2
;/Deserts                               ||||||||NE Theatre-Sudan , 1
;SM U-Flot                              |||||||||NE Theatre-Sudan , 0      No SPR
;|Italian                               ||||||||||NE Theatre-OOB, 2        |Barb wont expire
;||Ruwalli     Bribe$                   |||||||||||NE Theatre-OOB, 1       ||Engineers
;|||Sanussi         |                   ||||||||||||NE Theatre-OOB, 0      |||Enter Impassable
;||||Turk     Map3  |                   |||||||||||||NE Theatre-Tribal, 2  ||||Unbribable Barb
;|||||Allied  |Map2 |                   ||||||||||||||NE Theatre-Tribal, 1 |||||Helo not damaged
;||||||Saudi  ||Map1|                   |||||||||||||||NE Theatre-Tribal, 0||||||Cant Disband
;|||||||      |||Map0                   ||||||||||||||||        NE Theatre |||||||Invisible
;|||||||      ||||  |  Build Xporter... |||||||||||||||| Native ||| U-Boat ||||||||
@UNITS_ADVANCED
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Guard           ; Default build slot
11111110, 00001010,-1, 0000000000000000,0000000000111000,0000000000000000, 10110010  ;RE/Works Coy    ; Engineers slot
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10000010  ;Territorials
00000010, 00001111,-1, 0000000000000000,0000000000111000,0000000000000000, 10000010  ;Infantry (1917)
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10000010  ;IA Recruits
00000010, 00001111,-1, 0000000000000000,0000000000111000,0000000000000000, 10000010  ;IA Regulars
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10000010  ;Tirailleurs
11111111, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01001010  ;Terrain         ; Musketeer slot
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Mstahfiz       ; Fanatics slot (use Turk unit)
00000100, 00001110, 0, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Dmdar Kolu     ; Partisans slot; Rearguard; Provisionals
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10000010  ;Judeans
11111111, 00001111,-1, 0000000000000000,0000000000000000,0000000000000000, 01001010  ;Boundary        ; Riflemen slot (Barbarian uprising)
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10000010  ;Garrison Bn	; Unbuildable if role = 1
00000010, 00001111,-1, 0000000000000000,0000000000000111,0000000000000000, 10010011  ;Lawrence        ; Paratrooper slot
00000010, 00001111,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;Ibn Hussein     ; Must be role 0
00000010, 00001111,-1, 0000000000000000,0000000000000111,0000000000000000, 10010010  ;Auda
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10000010  ;Naval Inf
00000010, 00001011,-1, 0000000000000000,0111000111111000,0000000000000000, 10010010  ;Camel Cps Coy
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;Gurkhas	
00000010, 00000001,-1, 0000000000000000,0111000111111000,0000000000000000, 10010010  ;EA Infantry
00000010, 00001111,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;Arab Regs       ; share role 0 and MP with Mule Mtd Inf for upgrades
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;QF 3 20cwt AA  ; Knights slot (use unbuildable unit)
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10000010  ;Siege Arty
00000100, 00001110,-1, 0000000000000000,0000000000111000,0000000000000000, 01011010  ;Tren
00000010, 00001111,-1, 0000000000000000,0111000111111000,0000000000000000, 10010010  ;Camel Arty
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 01011010  ;Hejaz Rwy Stn   ; Artillery slot (Barbarian uprising)
00000010, 00001011,-1, 0000000000000000,0111000111111000,0000000000000000, 10010010  ;Scouts
01000100, 00000110,-1, 0000000000000000,0000000111000000,0000000111000000, 00010011  ;U-Boat          ; Fighter slot (Troop transit interceptor icon)
00000110, 00001110,300,0000000000000000,0000000000000000,0000000000000000, 11010010  ;Arab Camel Cps
00000010, 00001011,-1, 0000000000000000,0111000111111000,0000000000000000, 10010010  ;EA Camel Cps
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;Camel Cps Bn
00000010, 00001111,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;Camel Cps Bde
00100000, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Agordat Cml Cps
00000011, 00001111,-1, 0000000000000000,0000000000111111,0000000000000000, 10010010  ;Agayl           ; share role 3 and MP with Tribal Vols for upgrades
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10000010  ;Light Horse
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10000010  ;NZ Mtd Rifles
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10000010  ;Yeomanry
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10000010  ;IA Lancers
00000010, 00001011,-1, 0000000000000000,0111000000111000,0000000000000000, 10010010  ;Lt Car Patrol
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;Armoured Cars
00100000, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;AutoMG
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10000010  ;Mark IV
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;Gunboat Flot    
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;DD Flotilla     ; impassable terrain flag on to allow bombardment onto desert squares
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;Monitor Flot    ; impassable terrain flag on to allow bombardment onto desert squares
00000010, 00001111,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;Feisal          ; ICBM slot (Shown in diplomacy?).  Must be role 0
00001011, 00000100,-1, 0000000000000000,0000000000000111,0000000000000000, 11011010  ;Ikhawan 		; Diplomat slot (barbarians sub last units icon)
00000010, 00001101, 0, 0000000000000000,0000000000111111,0000000000000000, 10010011  ;Bedouins        ; Spy slot (extra spy functions)
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;Transports
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;Cruiser Sqn     ; Freight slot (double trade)
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;RNAS Flight
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;Recce Flight
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10011010  ;Recce (FE2b)
00000010, 00001111,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;Fighter (F2b)
00000010, 00001011,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;Bomber (DH4)
01000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;UBoat
00010100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 11000010  ;EK Pascha I
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 11011010  ;Jandarma
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 11010010  ;Dept Regt
00000010, 00001011,-1, 0000000000000000,0000000000000000,0000000000000000, 11011010  ;Dept
00000100, 00001110,500,0000000000000000,0000000000000000,0000000000000000, 11011010  ;Picquet Line=Karagol Hatti; Mstahkem Yer=Fortified Position
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Redoubt System
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Syrians
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 11000010  ;Anatolians
00000010, 00001111,-1, 0000000000000000,0000000000111000,0000000000000000, 10010010  ;Shakespear
01000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 11000010  ;EK Pascha II
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 11000010  ;Sturmtruppen
00010100, 00000101,300,0000000000000000,0000000000000111,0000000000000000, 10010010  ;Tribal Vols 
00000100, 00001110,200,0000000000000000,0000000000000000,0000000000000000, 11000010  ;Mtd Infantry    ; share role 0 and MP with Arab Regs for upgrades
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 11000010  ;Svari
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 11000010  ;Feldhaubitz
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Gebirgshaubitz	
01000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 11000010  ;PzKw MG Zug
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 11000010  ;Minefield       ; 99 af to make AI diplo more peaceful
00000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 11010010  ;Airplane Coy	; not fanatic so that there is only 1 in the game
01000100, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 11010010  ;Pascha Abt	; not fanatic so that there is only 1 in the game
00001001, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 11010010  ;Adwar Camp 
00001000, 00001100,300,0000000000000000,0000000000000111,0000000000000000, 11000010  ;Mujahid 
00001000, 00001110,-1, 0000000000000000,0000000000000000,0000000000000000, 11000010  ;Muhafizia 
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010010  ;Canal Defences
;@END UNITS_ADVANCED

@MAP_TRANSPORT_RELATIONSHIPS
0,1 ;  0 NE Theatre-Tribal maps, Type 0, , used by Ikhawan, Tribal Vols
0,1 ;  1 NE Theatre-Tribal maps, Type 1, Anchor, not used
0,1 ;  2 NE Theatre-Tribal maps, Type 2, Tent, used by Wahhabi Ikhawan, Bedouins
0,2 ;  3 NE Theatre-OOB maps, Type 0, , not used
0,2 ;  4 NE Theatre-OOB maps, Type 1, Anchor, used by Allies (most)
0,2 ;  5 NE Theatre-OOB maps, Type 2, Tent, used by Allies (MEF, Arab Revolt)
0,3 ;  6 NE Theatre-Sudan maps, Type 0, , used by U-Boats, 
0,3 ;  7 NE Theatre-Sudan maps, Type 1, Anchor, used by EA Sudan
0,3 ;  8 NE Theatre-Sudan maps, Type 2, Tent, not used
1,3 ;  9 Tribal-Sudan maps, Type 0, , not used
1,3 ; 10 Tribal-Sudan maps, Type 1, Anchor, used by EA Sudan
1,3 ; 11 Tribal-Sudan maps, Type 2, Tent, not used
2,3 ; 12 OOB-Sudan maps, Type 0, , not used
2,3 ; 13 OOB-Sudan maps, Type 1, Anchor, 
2,3 ; 14 OOB-Sudan maps, Type 2, Tent, 
1,2 ; 15 Tribal-OOB maps, Type 0, , not used

; map, primary unit type, secondary unit type
;***
@INITIAL_SETTINGS
0, 0,32	;Lloyd George
0,58,69	;Enver Pasa
0,46,77	;Ahmad
0,57,69	;Nuri Es Shalaan 
0, 0,40	;Martini
0,27,75	;Kophamel 
0, 7,79	;Mother
0, 0,32	;Lloyd George
0,58,69	;Enver Pasa
0,46,77	;Ahmad
0,57,69	;Nuri Es Shalaan 
0, 0,40	;Martini
0,27,75	;Kophamel 
0, 7,79	;Mother
0, 0,32	;Lloyd George
0,58,69	;Enver Pasa
0,46,77	;Ahmad
0,57,69	;Nuri Es Shalaan 
0, 0,40	;Martini
0,27,75	;Kophamel 
0, 7,79	;Mother

@SOUNDS
Infantry.wav	; Guard,
Infantry.wav 	; RE/Works Coy,
Infantry.wav 	; Territorials,
Infantry.wav	; Infantry (1917),
Infantry.wav 	; IA Recruits,
Infantry.wav 	; IA Regulars,
Infantry.wav  	; Tirailleurs,
<none>  		; Terrain,
Infantry.wav 	; Mstahfiz,
Infantry.wav  	; Dmdar Kolu,
Infantry.wav  	; Judeans,
<none>  		; Boundary,
Infantry.wav  	; Garrison Bn,
Camel.wav	  	; Lawrence,
Cavalry.wav   	; Ibn Hussein,
Cavalry.wav   	; Auda,
Cavalry.wav   	; Naval Inf,
Camel.wav  		; Camel Cps Coy,
Camel.wav	  	; Gurkhas,
Infantry.wav    	; EA Infantry,
Infantry.wav    	; Arab Regs,
ArtilleryB.wav	; QF 3 20cwt AA,
ArtilleryB.wav    ; Siege Arty,
Armtrain.wav  	; Tren,
OldCannons.wav  	; Camel Arty,
Armtrain.wav  	; Hejaz Rwy Stn,
Camel.wav	  	; Scouts,
Sub.wav     	; U-Boat,
Camel.wav	  	; Arab Camel Cps,
Camel.wav	  	; EA Camel Cps,
Camel.wav	  	; Camel Cps Bn,
Camel.wav	  	; Camel Cps Bde,
Camel.wav	  	; Agordat CC Bn,
Camel.wav	  	; Agayl Camelry,
Cavalry.wav  	; Light Horse,
Cavalry.wav  	; NZ Mtd Rifles,
Cavalry.wav  	; Yeomanry,
Cavalry.wav  	; IA Lancers,
Jeep.wav   		; Ford Lt Cars,
Jeep.wav   	  	; Rolls Royce AC,
Jeep.wav		; AutoMG,
Tank.wav  		; Mark IV Tanks,
Ship.wav  		; Gunboat Flot,
Ship.wav  		; DD Flotilla,
Ship.wav  	 	; Monitor Flot,
Cavalry.wav  	; Feisal,
Camel.wav	  	; Ikhawan,
Camel.wav	  	; Bedouins,
Ship.wav    	; Transports,   
Ship.wav	  	; Cruiser Div,   
Aircombt.wav	; RNAS Flight,           
Aircombt.wav	; Recce Flight,            
Aircombt.wav	; Recce (FE2b),
Aircombt.wav	; Fighter (F2b),
DiveBomb.wav	; Bomber (DH4),
Sub.wav  		; U-Boat,
GerAssault.wav	; EK Pascha I,
Infantry.wav  	; Jandarma,
Infantry.wav  	; Dept Regt,     
Infantry.wav  	; Dept,     
Infantry.wav  	; Picquet Line,
Infantry.wav  	; Redoubt System,   
Infantry.wav  	; Syrians,
Infantry.wav  	; Anatolians,
Infantry.wav  	; Shakespear,
GerAssault.wav	; EK Pascha II,
Infantry.wav  	; Sturmtruppen,
Infantry.wav  	; Tribal Vols,
Cavalry.wav  	; Mtd Infantry,
Cavalry.wav		; Svari,
ArtilleryG.wav	; Feldhaubitz,
ArtilleryG.wav	; Gebirgshaubitz,
Jeep.wav  		; Pzkw MG Zug,
<none>  		; Minefield,
Plane.wav   	; Airplane Coy,
Plane.wav   	; Pascha FA,
Infantry.wav  	; Adwar Camp,
Infantry.wav  	; Mujahid,        
Infantry.wav  	; Muhafizia,      
<none>  		; Canal Defences,     

@RIVERS
Wadi,           ; map 1
Darb El Nefud,  ; map 2
,              ; map 3
Darb El Fasher, ; map 4

; please do not remove this line

